WHAT'S NEW

Everything Forever changes.

22 things worth knowing before 4 November, from the campfire you can light in the middle of nowhere to a world with no realms in it at all.

We mark where each one comes from. 3 are confirmed in the beta client we extracted ourselves; the rest come from Blizzard's announcements and panels and have not been re-checked against the beta yet. Nothing here is guessed.

The world

Announced

A level cap that stays put

Sixty, permanently. Everything added from here is more world rather than more levels: new zones, dungeons, raids and systems.

Announced

New and reworked zones

Mount Hyjal, Riverglades, Shen'dralas and Zephras Isle join expanded versions of the originals, and Dalaran has moved to the Alterac Mountains.

Have a look
Announced

Nine dungeons at launch

From Hall of Thanes at level 13 through to Shaper's Terrace at 60, with a new battleground on the Darkspear Islands.

Have a look
Announced

Raids open five weeks later

The Barrow Deeps for ten players and Hyjal Summit for twenty unlock on 9 December, not at launch. The first month belongs to levelling, dungeons and professions.

Announced

A thousand new quests

Over a thousand of them spread across the whole 1 to 60 journey, plus more than six hundred new profession recipes.

Announced

Rebuilt lighting and water

New global illumination, volumetric fog, water and shadows, with a toggle between the HD models and the originals if you prefer them.

Playing together

Announced

No realms at all

One world per region, divided into rulesets rather than servers. You are never on the wrong realm from your friends again.

Announced

Rulesets instead of server types

Normal, where PvP is by consent, plus PvP and Roleplay. Hardcore follows later in the winter.

Announced

The world remembers who you met

The system that decides who shares your world prefers your language and tries to put familiar faces in front of you again.

Announced

Two-part names

A first and a second name, unique across your whole region, and you can choose whether the second one shows in the world.

Announced

Hardcore deaths are not the end

A Hardcore character who dies can move to another ruleset and carry on. Progress does not flow back into Hardcore from elsewhere.

Your character

Living in Azeroth

Announced

Camping

Light a campfire and it becomes a gathering point with vendors, repairs and profession workspaces, giving everyone nearby an hour of buffs.

Up to three crafted objects per camp, one per player per hour. Cooks can raise a campfire to hold five or ten. Blueprints drop from dungeon bosses.

Announced

Profession objects in camp

A blacksmith's sharpening wheel gives attack power, a tailor's banner gives spirit, and some advanced recipes need a workspace someone has set up.

Announced

The Legacy system

Account-wide points earned from challenges, spent per character across Professions, Adventure and Resourcefulness. Sixteen spendable at launch, sixty-five to earn.

Announced

Transmog you can switch off

Optional throughout, including a Classic Mode that shows everyone in the gear they are actually wearing.

Announced

Food worth cooking

Crafted food carries a small experience bonus alongside its stats, so the cook in your group is doing you a favour.