
Damage
Mage
Magi are wizards of immense knowledge and skill. Their obvious physical frailty is deceptive, for they can call upon the cosmic energies of the Twisting Nether. Rarely do magi engage in melee combat. Instead, they prefer to attack from a distance, hurling powerful bolts of frost and flame at their unsuspecting enemies.
Specializations
Is Mage for me?
For players who want to fight with spells from a distance and develop a particular school of magic.
- You want to feel powerful at range and make it look easy
- You like utility that the whole group asks you for
- You enjoy managing a resource and choosing when to spend it
Worth knowingMages are not durable. Your safety comes from distance, timing and the party in front of you.
- Roles
- Damage
- Talent trees
- 3
- Races
- 6 to choose from
Shape your path
Spend points the way you would in game, to any level you like. Save a build to your account, or share it with one link.
Click a talent to add a point. Shift-click or right-click to remove one. You can also use Learn and Remove in the detail panel.
Arcane
0 points16 beta talents
Fire
0 points16 beta talents
Frost
0 points17 beta talents
Saved builds
Your own library, ready for the next adventure.
Try a build above. Sign in when you want to keep it in your account.
Who can be a Mage?
6 races, and what each one brings before you spend a single talent point.
Human
4 racials
PerceptionDramatically increases stealth detection for 20 sec.
Sword SpecializationIncreases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped.
The Human SpiritSpirit increased by 5%.
Will to SurviveInstantly removes all Stun effects.
Orc
4 racials
Blood FuryIncreases Attack Power and Spell Power by 10% for 15 sec.
HardinessDuration of Stun effects on you reduced by 20%.
Axe SpecializationIncreases your critical strike chance with all spells and abilities by 1% while you have an axe or a two-handed axe equipped.
Shatter CurseInstantly removes and grants immunity to all Curses and Banes, and reduces all Magical damage taken by 15% for 8 sec.
Undead
4 racials
Underwater BreathingUnderwater breath lasts 300% longer than normal.
Will of the ForsakenInstantly removes all Charm, Fear and Sleep effects.
CannibalizeWhen activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
Touch of the GraveYour spells and attacks have a 5% chance to drain Health from the target, up to 5% of your maximum Health.
Gnome
4 racials
Escape ArtistInstantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.
Expansive MindMaximum Mana increased by 5%.
Engineering SpecializationYour gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.
Eureka!Your next 3 damaging abilities have their Energy cost reduced by 20% and deal 10% more damage.
Troll
4 racials
BerserkingDescription not resolved in this build's data.
RegenerationHealth regeneration rate increased by 10%. In addition, 10% of total Health regeneration will continue during combat.
Beast SlayingDamage dealt versus Beasts increased by 5%.
Rapid RegenerationDescription not resolved in this build's data.
High Order Skyborne
5 racials
Read Ley LineAttempt to tap into the power of a nearby ley line, increasing your Health and Mana regeneration by 100%. Lasts 15 sec if no ley line is nearby, and 900 sec if one is found.
Walk on AirGlide downward through the air for 10 sec while controlling your direction of travel.
Elemental InsightDamage dealt versus Elementals increased by 5%.
Wind BlessedIncreases your spellcasting, melee, and ranged Haste by 1%.
SkysightAttempt to draw power from a convergence of elements and receive its blessing, increasing your movement and mounted movement speeds by 10%. Lasts 30 sec if no elemental convergence is nearby, and 900 sec if one is found.
Racial abilities and the races that may take each class come from the installed Forever beta client, read from its CharBaseInfo table and the racial skill lines. Descriptions are parser output at level 60, not in-game verified. Unlike the talent trees above, these tables are the ones the client actually uses.
Mage abilities
Explore the spells behind the class.
The spellbook is being reviewed.
The talent trees above are available now. Ability records need a separate check of player availability before publication.
Explore other classes
Choose another point of view.
About the content and artwork
Class icons and talent backgrounds come from the supplied beta client snapshot, build 1.60.1.69913, confirmed by the owner as the installed Forever beta. Talent trees and draft builds are public; ability candidates remain under admin review. Specialization role labels follow the 14 September 2026 Classic research snapshot.
Classic class illustration sources (© Blizzard Entertainment, cutouts by teebling / Barrens Chat). Additional icon sources. Extracted client icons, assembled talent backgrounds and provenance. Owner-supplied decorative border. No illustration is presented as a gameplay screenshot.





