Mage class illustration by Blizzard Entertainment
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Damage

Mage

Magi are wizards of immense knowledge and skill. Their obvious physical frailty is deceptive, for they can call upon the cosmic energies of the Twisting Nether. Rarely do magi engage in melee combat. Instead, they prefer to attack from a distance, hurling powerful bolts of frost and flame at their unsuspecting enemies.

Specializations

Is Mage for me?

For players who want to fight with spells from a distance and develop a particular school of magic.

  • You want to feel powerful at range and make it look easy
  • You like utility that the whole group asks you for
  • You enjoy managing a resource and choosing when to spend it

Worth knowingMages are not durable. Your safety comes from distance, timing and the party in front of you.

Roles
Damage
Talent trees
3
Class illustration © Blizzard Entertainment
TALENT BUILDER

Shape your path

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Points assigned 0 / 51 51 remaining
New buildBeta draft

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Arcane

0 points

16 beta talents

Fire

0 points

16 beta talents

Frost

0 points

17 beta talents

MY BUILDS

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Your own library, ready for the next adventure.

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RACES & RACIALS

Who can be a Mage?

6 races, and what each one brings before you spend a single talent point.

Human

4 racials
  • Perception

    Dramatically increases stealth detection for 20 sec.

  • Sword Specialization

    Increases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped.

  • The Human Spirit

    Spirit increased by 5%.

  • Will to Survive

    Instantly removes all Stun effects.

Orc

4 racials
  • Blood Fury

    Increases Attack Power and Spell Power by 10% for 15 sec.

  • Hardiness

    Duration of Stun effects on you reduced by 20%.

  • Axe Specialization

    Increases your critical strike chance with all spells and abilities by 1% while you have an axe or a two-handed axe equipped.

  • Shatter Curse

    Instantly removes and grants immunity to all Curses and Banes, and reduces all Magical damage taken by 15% for 8 sec.

Undead

4 racials
  • Underwater Breathing

    Underwater breath lasts 300% longer than normal.

  • Will of the Forsaken

    Instantly removes all Charm, Fear and Sleep effects.

  • Cannibalize

    When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.

  • Touch of the Grave

    Your spells and attacks have a 5% chance to drain Health from the target, up to 5% of your maximum Health.

Gnome

4 racials
  • Escape Artist

    Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.

  • Expansive Mind

    Maximum Mana increased by 5%.

  • Engineering Specialization

    Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.

  • Eureka!

    Your next 3 damaging abilities have their Energy cost reduced by 20% and deal 10% more damage.

Troll

4 racials
  • Berserking

    Description not resolved in this build's data.

  • Regeneration

    Health regeneration rate increased by 10%. In addition, 10% of total Health regeneration will continue during combat.

  • Beast Slaying

    Damage dealt versus Beasts increased by 5%.

  • Rapid Regeneration

    Description not resolved in this build's data.

High Order Skyborne

5 racials
  • Read Ley Line

    Attempt to tap into the power of a nearby ley line, increasing your Health and Mana regeneration by 100%. Lasts 15 sec if no ley line is nearby, and 900 sec if one is found.

  • Walk on Air

    Glide downward through the air for 10 sec while controlling your direction of travel.

  • Elemental Insight

    Damage dealt versus Elementals increased by 5%.

  • Wind Blessed

    Increases your spellcasting, melee, and ranged Haste by 1%.

  • Skysight

    Attempt to draw power from a convergence of elements and receive its blessing, increasing your movement and mounted movement speeds by 10%. Lasts 30 sec if no elemental convergence is nearby, and 900 sec if one is found.

Racial abilities and the races that may take each class come from the installed Forever beta client, read from its CharBaseInfo table and the racial skill lines. Descriptions are parser output at level 60, not in-game verified. Unlike the talent trees above, these tables are the ones the client actually uses.

ABILITIES & SPELLBOOK

Mage abilities

Explore the spells behind the class.

The spellbook is being reviewed.

The talent trees above are available now. Ability records need a separate check of player availability before publication.

Explore other classes

Choose another point of view.

About the content and artwork

Class icons and talent backgrounds come from the supplied beta client snapshot, build 1.60.1.69913, confirmed by the owner as the installed Forever beta. Talent trees and draft builds are public; ability candidates remain under admin review. Specialization role labels follow the 14 September 2026 Classic research snapshot.

Classic class illustration sources (© Blizzard Entertainment, cutouts by teebling / Barrens Chat). Additional icon sources. Extracted client icons, assembled talent backgrounds and provenance. Owner-supplied decorative border. No illustration is presented as a gameplay screenshot.